
The settings in the WorldGenerator.eco config file are only used when it creates an entirely new world.

If there's an existing world on the server, it will skip creating a new world, and the game will simply keep loading the existing world over and over. When editing only the "x" value, the line needs to end with a comma, directly following the size value, this does not apply for the "y" value which does not need a comma at the end.The "x" and "y" values need to be the same number (it has to be a square).When choosing the world size, there are three important rules that have to be followed: In the screenshot, these are lines 5 and 6, and they are marked with two red arrows in the screenshot. To change the size of the world being generated, look for the section labelled "Dimensions", and then change the numbers after the values "x" and "y". On your server's Web Interface go to Config Files and select the file WorldGenerator.eco.Įditing the WorldGenerator.eco Config File Increasing world size to very large numbers (200 - 300 or even higher) will require a drastically increased amount of RAM to run the world map. The standard size for worlds is 72 by 72. Increasing the size of a world in the game Eco will increase the amount of RAM and CPU required by the server to run the world. Changing world size will require that a completely new world be created, and any progress on earlier worlds cannot be carried over to a new world. This is done by changing values in a config file called WorldGenerator.eco, which is used by the game to create new worlds. Remember that before applying any change you need to shut down the server This guide will show you how to change the size of the world on your Eco server.

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